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The Conduit sells under 72K in US during June

Written on July 17, 2009 – 6:20 am | by Game Fan |

The Conduit sells under 72K in US during June screenshot

Those who argue against so-called "hardcore" games on the Wii have some fresh justification, with news that The Conduit failed to break into the top five Wii games for June and shifted a mere 72,000 copies. While some in our comments argue that the game was only released on June 23 (a fair point), it’s still not a glowing success for the game’s launch week.

"In terms of top SKUs, The Conduit placed at number 25," said a spokesman for NPD. Looks like The Conduit will share a similar fate to House of the Dead: Overkill and MadWorld, as Sega continues to find that special something and create a "hardcore" title that will actually sell on the Wii. 

This is Sega’s third attempt to put a more traditional videogame on the Wii, and so far the results have been less than impressive. Sega maintains that its strategy is working, with its games making back money with a slow burn rather than a quick burst, but it still has to be discouraging for publishers and studios to see these games hit the ground with a stumble rather than a dash. 

Still, Capcom’s doing alright, so we know that these "mature" games have an audience. Maybe Sega needs to dig deep into its pockets and actually market these things?

The Conduit sells under 72K in US during June screenshot

Those who argue against so-called "hardcore" games on the Wii have some fresh justification, with news that The Conduit failed to break into the top five Wii games for June and shifted a mere 72,000 copies. While some in our comments argue that the game was only released on June 23 (a fair point), it's still not a glowing success for the game's launch week.

"In terms of top SKUs, The Conduit placed at number 25," said a spokesman for NPD. Looks like The Conduit will share a similar fate to House of the Dead: Overkill and MadWorld, as Sega continues to find that special something and create a "hardcore" title that will actually sell on the Wii. 

This is Sega's third attempt to put a more traditional videogame on the Wii, and so far the results have been less than impressive. Sega maintains that its strategy is working, with its games making back money with a slow burn rather than a quick burst, but it still has to be discouraging for publishers and studios to see these games hit the ground with a stumble rather than a dash. 

Still, Capcom's doing alright, so we know that these "mature" games have an audience. Maybe Sega needs to dig deep into its pockets and actually market these things?

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