It’s that time. Time to close out a day of Kotaku with an open thread, where anything and everything can be discussed. Talk amongst yourselves, while I struggle to stay awake and finish StarCraft II. More »
It's that time. Time to close out a day of Kotaku with an open thread, where anything and everything can be discussed. Talk amongst yourselves, while I struggle to stay awake and finish StarCraft II. More »
Realtime Worlds snuck an announcement in tonight for a new venture that they’re calling “Project: MyWorld.” According to the above trailer, it takes a 3D recreation of planet Earth and combines it with gaming and social media to do… something.
Perhaps the concept is just too vast for my tiny brain to comprehend. The game shows elements of world construction, but I thought the world was already built. How would changes to structures in the virtual environment affect other players? And what’s with buying Buckingham Palace? Something tells me the contract for such a thing would be ridiculous, possibly containing more lines than the code used to create Project: MyWorld.
This is another one of those things which seems to not be built with me, as a hardcore gamer, in mind. I don’t want to draw comparisons to PlayStation Home here but it’s a little bit difficult not to. The odds of my participating in something like this for more than five minutes, based solely on what I’ve seen here, is unlikely. Then again, I would have said the same thing about FrontierVille and that’s kept my attention for a while (admittedly, it’s waning). Perhaps some more information may change that perspective.
What about you? Do you need another virtual world to play in with all of the people in your real one? And what would you like to be able to do in such a place?
Realtime Worlds snuck an announcement in tonight for a new venture that they're calling "Project: MyWorld." According to the above trailer, it takes a 3D recreation of planet Earth and combines it with gaming and social media to do... something.
Perhaps the concept is just too vast for my tiny brain to comprehend. The game shows elements of world construction, but I thought the world was already built. How would changes to structures in the virtual environment affect other players? And what's with buying Buckingham Palace? Something tells me the contract for such a thing would be ridiculous, possibly containing more lines than the code used to create Project: MyWorld.
This is another one of those things which seems to not be built with me, as a hardcore gamer, in mind. I don't want to draw comparisons to PlayStation Home here but it's a little bit difficult not to. The odds of my participating in something like this for more than five minutes, based solely on what I've seen here, is unlikely. Then again, I would have said the same thing about FrontierVille and that's kept my attention for a while (admittedly, it's waning). Perhaps some more information may change that perspective.
What about you? Do you need another virtual world to play in with all of the people in your real one? And what would you like to be able to do in such a place?
Last year we featured “No Escape,” a music video done in the graphic style of the Atari 2600, by Arman Bohn, whose previous bands included Eureka Farm. He’s followed that up with “Brain Games,” a video animated in Flipnote Studio. More »
Last year we featured "No Escape," a music video done in the graphic style of the Atari 2600, by Arman Bohn, whose previous bands included Eureka Farm. He's followed that up with "Brain Games," a video animated in Flipnote Studio. More »
Monday Night Combat is the fourth title in this year’s Summer of Arcade promotion on Xbox Live Arcade, due out in a couple of weeks. Above, you can view a trailer featuring the assassin character class in action.
The influence from Team Fortress 2 is apparent, which can be good or bad depending on your perspective. What’s caught my eye is how much it reminds me of an arcade multiplayer game, The Grid, which was the last thing Midway released to arcades back in 2001. I’ve always wanted a home version of that game and, while this isn’t it, I suppose it’ll have to do.
Anybody going to be picking this up when it comes out on August 11? I’m going to need people to play with. Plan accordingly.
Monday Night Combat is the fourth title in this year's Summer of Arcade promotion on Xbox Live Arcade, due out in a couple of weeks. Above, you can view a trailer featuring the assassin character class in action.
The influence from Team Fortress 2 is apparent, which can be good or bad depending on your perspective. What's caught my eye is how much it reminds me of an arcade multiplayer game, The Grid, which was the last thing Midway released to arcades back in 2001. I've always wanted a home version of that game and, while this isn't it, I suppose it'll have to do.
Anybody going to be picking this up when it comes out on August 11? I'm going to need people to play with. Plan accordingly.
Earlier this summer developer Realtime Worlds finally released the years-in-the-making shooter MMO All Points Bulletin. However the developer has hinted about another MMO game that was in the worlds. Today the cover was taken off that game as Realtime Worlds launched the official web site for Project: MyWorld, a game that from the looks of things is as different from APB as you can get.
What’s the game like? The web site answers that with a question: “What would it look like if Nintendo built Google Earth?”. The site proclaims that Project MyWorld is going to be “the next-generation of social gaming” adding that it will be a “virtual recreation of the real world combined with 3D gaming and social media.” While the site itself is pretty vague the first video of the game, which you can check out after the jump, seems to show a cartoony-like city sim game with online and social networking elements.
Realtime Worlds is currently looking for a publisher for Project: MyWorld with the game itself set for release sometime in 2011.
Earlier this summer developer Realtime Worlds finally released the years-in-the-making shooter MMO All Points Bulletin. However the developer has hinted about another MMO game that was in the worlds. Today the cover was taken off that game as Realtime Worlds launched the official web site for Project: MyWorld, a game that from the looks of things is as different from APB as you can get.
What's the game like? The web site answers that with a question: "What would it look like if Nintendo built Google Earth?". The site proclaims that Project MyWorld is going to be "the next-generation of social gaming" adding that it will be a "virtual recreation of the real world combined with 3D gaming and social media." While the site itself is pretty vague the first video of the game, which you can check out after the jump, seems to show a cartoony-like city sim game with online and social networking elements.
Realtime Worlds is currently looking for a publisher for Project: MyWorld with the game itself set for release sometime in 2011.
Bayonetta and MadWorld developer Platinum Games is making it easier to enjoy the high-speed, third-person, run and gun thrills of its shooter Vanquish. Feel like letting the game do much of the heavy lifting? “Casual Auto” is for you. More »
Bayonetta and MadWorld developer Platinum Games is making it easier to enjoy the high-speed, third-person, run and gun thrills of its shooter Vanquish. Feel like letting the game do much of the heavy lifting? "Casual Auto" is for you. More »
Earlier today we reported that Ubisoft’s RTS title R.U.S.E is confirmed for a release on September 7. Today Big Download has confirmed via an Ubisoft PR rep that yet another game from that publisher will be heading to PC hard drives on that same date. It’s Tom Clancy’s H.A.W.X. 2, the sequel to the near-future flying action game Tom Clancy’s H.A.W.X.. The sequel will be released just 18 months after the first game shipped to stores in March 2009.
We have had some issues finding a PC version of the game available to pre-order at retail web sites like Amazon.com, Gamestop.com and Walmart.com. However Ubisoft’s PR rep has told us the PC version will still be released to retail stores. It will also be made available as a digital download game.
Earlier today we reported that Ubisoft's RTS title R.U.S.E is confirmed for a release on September 7. Today Big Download has confirmed via an Ubisoft PR rep that yet another game from that publisher will be heading to PC hard drives on that same date. It's Tom Clancy's H.A.W.X. 2, the sequel to the near-future flying action game Tom Clancy's H.A.W.X.. The sequel will be released just 18 months after the first game shipped to stores in March 2009.
We have had some issues finding a PC version of the game available to pre-order at retail web sites like Amazon.com, Gamestop.com and Walmart.com. However Ubisoft's PR rep has told us the PC version will still be released to retail stores. It will also be made available as a digital download game.
Getting my hands on a playable demo of Dead Space 2 felt like slipping into Isaac Clarke’s metal plated space suit—powerful, unsettling, familiar and a little awkward. More »
Getting my hands on a playable demo of Dead Space 2 felt like slipping into Isaac Clarke's metal plated space suit—powerful, unsettling, familiar and a little awkward. More »