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AMDs Richard Huddy talks DirectX 11 pt.2

Written on July 16, 2009 – 11:42 pm | by Game Fan |

PC Games Hardware talks to AMDs Dev-Rel-Mastermind Richard Huddy about DirectX 11 and the upcoming family (“Evergreen”) of DX11-Radeons. In this part specifically about the benefits of DirectX 11 Compute Shader … DirectX 11 Compute Shader AMD Radeon Huddy PC Games Hardware

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  1. 12 Responses to “AMDs Richard Huddy talks DirectX 11 pt.2”

  2. By oc5nsli341nforce4 on Jul 16, 2009 | Reply

    That is one reason more why Intel made it’s first desecrate gpu since the I740 with 32 modernized p55c x86 cores just to be more flexible in terms of being programmable like a conventional cpu. PS they already have the chip but Intel being Intel they delayed it so they can start all over again to redevelop the driver.

  3. By archolon on Jul 16, 2009 | Reply

    Thanks.

  4. By TheCatholicPedophile on Jul 16, 2009 | Reply

    Good to see you here buddy I love your age of conan videos, And yes Dx11 would be a fairly easy change as there isn’t so much stuff to tweak as in DX10, But then again we know Funcom isn’t the fastest delivering company when it comes to content so we’ll have to wait.

  5. By NiGhtMarEs0nWax on Jul 16, 2009 | Reply

    direct x relies on certain hardware atributes, the api deisgn for dx 10.1 knows only how to utilise dx 10.1 card architectures. dx 11 will know how to utilise dx 10.1 cards, but only if the functions used for a particular game are apart of the dx10.1 package. calling a dx11 function with dx11 specific code, on a dx 10 card will cause complete failure. its a rigid system, and one used to keep to consumers buying.

  6. By oc5nsli341nforce4 on Jul 16, 2009 | Reply

    To bad it is a “subset” meaning it has most DX10 instructions with the addition of new ones but hey it will be faster some say.

  7. By durdypants on Jul 16, 2009 | Reply

    too bad, it’s a new API, you don’t make something new and expect it to work on old hardware not designed for it

  8. By oc5nsli341nforce4 on Jul 16, 2009 | Reply

    It would be nice is some or most of DX11were to be available on DX10 and 10.1 cards like the 4870 or the 9800gt.

  9. By PCGamesHardware on Jul 16, 2009 | Reply

    The tank is from Microsofts DirectX SDK :-)

  10. By podtech115 on Jul 16, 2009 | Reply

    Is that tank from Warhammer or something?

  11. By HeliosXII on Jul 16, 2009 | Reply

    That’s entirely possible. WHEN it goes DX11 is an entirely different story, however. It didn’t get DX10 until months after release.

  12. By archolon on Jul 16, 2009 | Reply

    Could Age of Conan go Dx11 when it’s out?

  13. By moviemakers97 on Jul 16, 2009 | Reply

    first comment

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