A 38-year-old British woman, once so large she was afraid to have sex with her husband, now parades about her home in sexy lingerie after losing 112 pounds, a dramatic change in physique she credits to a Wii Fit regimen.
Lara Roberts specifically thanked the Wii for allowing her to work out in her home, because she was very self-conscious about visiting a gym or jogging in public. As a result, she went from 252 to 140 pounds in a year.
Note: There absolutely was a dietary component to this change. British tab News of the World says she “ditched the comfort eating,” which had surged to nearly 4,000 calories a day until a friend pointed out her nonstop consumption.
“I knew if I didn’t do something, chances are I wouldn’t live to see my girls grow up,” she said.
But while this sounds like the textbook definition of “results may vary,” I find it believable. First, it took a full year of getting up at 5 a.m. to work out. That’s not a quick-fix miracle program. Second, she recognized fully how her eating habits required a very disciplined change in behavior. And third, she was motivated by concern for her children and she had the support of her family. Shame or embarrassment are powerful feelings, but they can’t motivate you without a support network, you’ll just give in to defeatism. I also buy the fact Wii Fit appealed to her because it allowed her to work out in private.
The benefits? Lara’s become quite the cougar. She says her daughter’s male friends have eyes for her, and an appearance on BBC 3′s “I’m Hotter Than My Daughter” backs it up.
I’m a Wii Bit Thinner [News of the World via Go Nintendo. Image by News of the World]
As seen on Weekend D: This is a very lucky sniper shot in Modern Warfare 2.
Anthony Burch hates the gays, Heavy Rain is doing a disservice to games, No More Heroes: Heroes’ Paradise got delayed, the Destructoid comic is back in action and more happened over the weekend.
As seen on Weekend D: This is a very lucky sniper shot in Modern Warfare 2.
Anthony Burch hates the gays, Heavy Rain is doing a disservice to games, No More Heroes: Heroes’ Paradise got delayed, the Destructoid comic is back in action and more happened over the weekend.
“I always preach to the staff, ‘You must not have a delay after a release date has been announced. There is no greater crime as a game developer.’” Kojima wrote (this according to a translation by andriasang).
“Official announcement of a release date is nothing less than a promise to fans and business partners. In other words, a release date change is like betraying the expectations of everyone,” Kojima added, according to the translation.
The game originally was slotted for a March 18 drop; it’s now been pushed to April 29. The North American (May 25) and European (May 28) release dates are not affected.
Andriasang reports that Kojima’s apology has been met with wide forgiveness, in the form of numerous blog comments pledging support.
“I always preach to the staff, ‘You must not have a delay after a release date has been announced. There is no greater crime as a game developer.’” Kojima wrote (this according to a translation by andriasang).
“Official announcement of a release date is nothing less than a promise to fans and business partners. In other words, a release date change is like betraying the expectations of everyone,” Kojima added, according to the translation.
The game originally was slotted for a March 18 drop; it’s now been pushed to April 29. The North American (May 25) and European (May 28) release dates are not affected.
Andriasang reports that Kojima’s apology has been met with wide forgiveness, in the form of numerous blog comments pledging support.
A new Twisted Metal has been rumored forever now, and hinted at and kind of directly referred to by David Jaffe himself. It’s one of those terribly, terribly kept secrets and Jaffe is probably the biggest culprit in hinting at the game. As we know, he likes to talk. Speaking of Jaffe talking and letting info about Twisted Metal slip, here he is entirely not confirming and not describing what the next Twisted Metal game is not going to be about.
“Just to be clear, I’ve never said we were or were NOT making a new Twisted Metal. Ever,” he states on his blog. “But just to be 100% clear, if we were to make a new Twisted, I would consider it a reboot. The last console Twisted was 10 years ago. If we were to make a new one, we’d be starting with the assumption that no one knows what Twisted Metal is anymore and we’d have to re-earn each and every fan the series ever had. So in that sense, IF we were to ever make a new one, we’d consider it a brand new series/game/franchise.“
So just to be really, really, really clear, Jaffe has confirmed the new Twisted Metal and it’s going to be a reboot. But to be really, really, really, really, really clear, he hasn’t confirmed any of that.
A new Twisted Metal has been rumored forever now, and hinted at and kind of directly referred to by David Jaffe himself. It’s one of those terribly, terribly kept secrets and Jaffe is probably the biggest culprit in hinting at the game. As we know, he likes to talk. Speaking of Jaffe talking and letting info about Twisted Metal slip, here he is entirely not confirming and not describing what the next Twisted Metal game is not going to be about.
“Just to be clear, I’ve never said we were or were NOT making a new Twisted Metal. Ever,” he states on his blog. “But just to be 100% clear, if we were to make a new Twisted, I would consider it a reboot. The last console Twisted was 10 years ago. If we were to make a new one, we’d be starting with the assumption that no one knows what Twisted Metal is anymore and we’d have to re-earn each and every fan the series ever had. So in that sense, IF we were to ever make a new one, we’d consider it a brand new series/game/franchise.“
So just to be really, really, really clear, Jaffe has confirmed the new Twisted Metal and it’s going to be a reboot. But to be really, really, really, really, really clear, he hasn’t confirmed any of that.
OMFG, they’ve made a game called Imagine: Reporter. Christ, I bought the $40,000 version of that 10 years ago at Columbia. I really have nothing to say after that. My career is officially a piece of DS shovelware.
This week’s count: Seven for PC, two for Wii, one for DS, PS3, PSP and Xbox 360.
Monday (Feb. 1)
5 in 1 Solitaire (Wii)
Global Agenda (PC)
Mystery 5 Collection (PC)
Tuesday (Feb. 2)
Family Party: 30 Great Games Winter Fun (Wii)
Imagine: Reporter (DS)
Making History II: The War of the World (PC)
Mystery 5-in-1 Collection (PC)
S.T.A.L.K.E.R.: Call of Pripyat (PC)
Star Trek Online (PC)
The Sims 3: High-End Loft Stuff (PC)
White Knight Chronicles International Edition (PS3)
Wednesday (Feb. 3)
Chime (360 )
Thursday (Feb. 4)
Armored Core: Silent Line Portable (PSP)
In 2007 Gas Powered Games released Supreme Commander, an epic sci-fi RTS game with huge battles, massive units and big nuclear explosions. In just over a month, Gas Powered returns to that universe for Supreme Commander 2, the sequel that will be published this time by Square Enix. Big Download got a chat to ask some questions to Gas Powered’s head Chris Taylor to get more info on this long awaited strategy sequel.
First, the original Supreme Commander game was famed for its massive units and lots of stuff going “boom”, Is it fair to say that those elements are sticking around for the sequel?
Without a doubt. Big explosions are a key element to a good RTS game, and they are definitely here to stay in Supreme Commander 2!
What can you tell us about the factions for the sequel and how the single player campaign links to the original?
We’ve woven the new campaign story into the existing history and fiction to continue the story, but we have leapt 25 years into the future, and are telling a very different kind of story… a story that focuses on the people, and the personal struggles they go through when caught up in a war of galactic scale.
In 2007 Gas Powered Games released Supreme Commander, an epic sci-fi RTS game with huge battles, massive units and big nuclear explosions. In just over a month, Gas Powered returns to that universe for Supreme Commander 2, the sequel that will be published this time by Square Enix. Big Download got a chat to ask some questions to Gas Powered’s head Chris Taylor to get more info on this long awaited strategy sequel.
First, the original Supreme Commander game was famed for its massive units and lots of stuff going “boom”, Is it fair to say that those elements are sticking around for the sequel?
Without a doubt. Big explosions are a key element to a good RTS game, and they are definitely here to stay in Supreme Commander 2!
What can you tell us about the factions for the sequel and how the single player campaign links to the original?
We’ve woven the new campaign story into the existing history and fiction to continue the story, but we have leapt 25 years into the future, and are telling a very different kind of story… a story that focuses on the people, and the personal struggles they go through when caught up in a war of galactic scale.